u3a

Carlton & Gedling

1.  Introduction

1.1 Bidding Objectives & Scoring

The objectives of bidding are threefold:

  • To exchange information with partner about the strength and shape of your hand.

  • To outbid the opponents and win the right to play the contract, preferably at “game level”.

  • To obstruct the opponents’ bidding and make it difficult for them to reach their best contract.

A bid at the 1 level aims to make 7 tricks, at the 2 level 8 tricks and so on, right up to the 7 level (all 13 tricks). For bidding purposes the suits are ranked in alphabetical order with Clubs the lowest, followed by Diamonds, Hearts and then Spades. A No Trumps bid out-ranks any suit bid at the same level.

  • Tricks bid and made in the Minor suits (Clubs & Diamonds) earn 20 points each.

  • Tricks bid and made in the Major suits (Hearts & Spades) earn 30 points each.

  • In No Trumps contracts the first trick is worth 40 points and subsequent tricks 30 points each.

In the most popular form of the game (Rubber Bridge) the first pair to reach 100 points wins the Game and the first pair to win 2 games wins the Rubber. Game can be made in one hand, e.g. 3NT = 100 points, or over the course of several hands, e.g. 1 Club (20) + 2 Spades (60) + 1NT (40) = 120 points.

A contract bid and made at the 6 level (12 tricks) is called a Small Slam and earns additional bonus points. A 7 level contract (all 13 tricks) is called a Grand Slam and is worth a larger bonus.


1.2 Evaluating the Strength of Your Hand

Points Count

The strength of a hand is initially evaluated by counting the number of High Card Points (HCP) on the following scale:

Ace (A)4 points
King (K)3 points
Queen (Q)2 points
Jack (J)1 point

Combined Points

Additional points are added for every card over 4 in a long suit.

The number of tricks a partnership should expect to make is based on their combined point holding. There are 40 HCP in the pack and to make a one level contract (7 tricks) generally requires a little more than half the total HCP, i.e. 21 – 22 pts.

To make a two level contract (8 tricks) requires a few more points (23 – 24), and so on.

The combined partnership targets are summarised as follows:

PointsLevelTricks
21 – 2217 
23 – 2428 
25 – 2639 Game in No Trumps
26 – 28410 Game in Major suits (H & S)
29 – 32511 Game in Minor suits (C & D)
33 – 35612 Small Slam
36 +713 Grand Slam

Other Considerations

These combined points ranges and target levels are only general guidelines. The way that the missing honour cards are split between the opponents’ hands makes a big difference, as does the way that the trump suit may be split.

And had George Orwell played bridge he might have remarked that “All points are equal, but some are more equal than others!”  For example, consider two hands, both with 12 points:-

  • A hand with 3 unsupported Aces would be sure of making only 3 tricks and leading out the Aces could promote the opponents’ Kings. This would be considered a ‘poor’ 12 points.
  • However, a hand with two 4 card suits headed by sequences of K-Q-J would make at least 4 tricks and more if partner holds any of the Aces or 10’s in those suits. This would be considered a ‘good’ 12 points.

A hand with a number of 10’s and 9’s is good because these cards can often win when a suit is led for the third or fourth time.

A singleton King is a poor feature, especially if it ends up in Dummy where the opponents can see it and lead the Ace. The same applies to a doubleton Queen which is worthless if the opponents hold A-K.

If partner bids a suit in which you hold 3 or more cards your hand improves because you have a Fit in that suit and you know that you and partner have more cards in the suit than the opponents. If partner bids a suit in which you have a shortage this makes your hand worse because you have a Mis-fit.

Finding a Fit

When looking to play in a suit contract with a good trump fit (at least 8 cards between the 2 hands), the strength of the hand should be re-evaluated by adding extra points for Voids, Singletons and Doubletons because these can be used for cross-ruffing (trumping) - more about this in Section 3.2.

The targets on every hand in order of preference are:

  • First:  An 8 card fit (or better) in a Major suit.
  • Second:   A No Trumps contract.
  • Third:  A Minor Suit contract.

With a mis-fit (no more than a 7 card fit) consider deliberately bidding to 1 level below those shown above.

Note: The strength of a strong ‘Distributional Hand’ is usually assessed in terms of “Playing Tricks”, rather than High Card Points. This is described further in Section 6.1.


1.3 Evaluating the Shape of Your Hand

Modern Acol makes the shape of the hand a vital consideration, especially for the opening bidder. Having assessed point-strength it is important to establish whether the hand is Balanced or Distributional.

Balanced hands

Have no exceptionally long (6 card) or short (singleton) suits and are best suited to playing in No Trumps contracts. Typical suit lengths are 4-3-3-3, 4-4-3-2 and 5-3-3-2.

More specifically, a Balanced Hand is defined as a hand with no more than 8 cards between the two longest suits. There is one exception to this; 4-4-4-1 shape is not considered balanced because of the singleton.

Opener should aim to indicate a balanced hand by bidding No Trumps on either the first or second round of bidding.

Bidding with Balanced Hands is covered in Section 2 and 4-4-4-1 hands are covered in Section 3.9.

Distributional hands

Have one or more long suits and are likely to have shortages too (doubletons, singletons or voids). These are best suited to playing in suit contracts. Typical suit lengths are 5-4-x-x, 6-x-x-x, and 7-x-x-x.

More specifically, a Distributional Hand is defined as a hand with at least 9 cards between the two longest suits.

If opener denies having a balanced hand by bidding 2 different suits, it infers at least 5 cards in the first suit and at least 4 cards in the second suit (the longest suit is always bid first, irrespective of strength).

Bidding with Distributional Hands is covered in Section 3.